A downloadable game for Windows

Build Up Your Alchemy Circuits.

In early 19th century, England, there was an alchemist, who set up his workshop in a new city.
He met people, received requests, and lived in a corner of the world that was changing dramatically.

Principia Alchemia is an alchemical programming puzzle game.
Assemble the alchemical Glyphs to make your alchemy circuit work.
-- There is only one goal, but there is more than one solution.

Features

  • Based on a real programming language.
  • 8 tutorials + 26 problems + 6 extra problems from easy to hard.
  • The less familiar with programming, the more you will enjoy the trial and error process.
  • Optimize your circuit to reduce its cost.
  • Level editor to make problems and export/import them.

Controls

  • Mouse - Click to select, drag to move and right-click to context menu
  • Keyboard - Text input and some functions

Note

The original version is in Japanese. It's the first time to localize my game. Please notice me if it doesn't work well.
I'm not good at English and I used DeepL Translator for most of the text, so I'd appriciate if you could help me to improve it.

Made with WOLF RPG Editor.
Thanks to all creators of assets included in this game.

And thank you for comments & ratings!

StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorRtt
GenrePuzzle
Tags2D, alchemy, Automation, Brain Training, programming, Singleplayer, zach-like, zachlike
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
PrincipiaAlchemia.zip 10 MB
Download
A_week_of_Alchemy.zip 1 kB

Install instructions

No need to install, just unzip and run Game.exe.

Development log

Comments

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Amazing programming game, made me suffer from not having any loops, but it was fun and rewarding.

(+1)

I'm happy to hear you enjoyed my game! Thank you!

Wow. This was actually really cool! I think it'd benefit from  being scored for more than just gold efficiency, because it allowed for some /really/ obnoxious  solutions, but I  was actually disappointed to hit the final puzzle--I really felt the last one was where the game encouraged you to prove you understood what was going on instead of just making an adhoc solution.

Straight up, I wish it was longer. This was a lot of fun, and a great way to spend the evening.

Thank you for playing my game!  I agree that some levels have loopholes to reduce costs.  Sorry.
Have you tried making some puzzles?  I think it'd be fun!

I haven't really toyed with that yet, I only really got around to trying it last night. I'd definitely love to see you be rewarded for making -fast- solutions as well as cheap ones, though.